So, this year- in late 2011, there are going to be two brand new FPS games on the market. As we all know, they are the latest installment to Infinity Ward's best selling first person shooter franchise- Modern Warfare 3, as well as Battlefield 3- EA's latest bid into the big world of first person shooters. Obviously, the two are being compared all the time. So where do I stand on the matter? Read on to find out.
Well, in my humble opinion, there in never going to be a clear winner. This is because they are both two very different games. On one side of the equation is Modern Warfare 3- a game that is going to automatically be full of novices and campers. It's bound to have record sales, which means it has to have people who lack skill in playing FPS games. On the other hand is Battlefield- a game well known for actually requiring tactics and having less noobs. It's likely to have sales similar to Modern Warfare 3 now though, so it may have lost it's charm in that respect.
As for me, I am probably going to say that I am more likely to buy Modern Warfare 3, as I love owning noobs and running around with an LMG and having fun. I'm not as into the tactics as much aa other guys are, and I'm happy to keep on killing the inexpirenced.
Tuesday, July 12, 2011
Call of Duty: Modern Warfare 3 versus Battlefield 3
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iOS Application Review: Tom Clany's Splinter Cell: Conviction
Devices: iPhone, iPod Touch, iPad
Price: $4.99 (in Ausralian iTunes store)
Value: 3/10
Overall: 5/10
Let's start by saying, I had high hopes for this game. It looked cool, and the free trial pounded it home. But I have to say, it was a bit of a let down. I've played Tom Clancy games before, and enjoyed them, but this one just seems to be a bad copy of a good thing.
Story:
First things first, let's attempt to get this over with. This is an unusual response, but despite having finished the game, I haven't bothered to work out the story. That's right, I simply couldn't be stuffed trying to understand it. Th rubbish voice-overs and downright stupid enemies left me laughing, and it is difficult to comprehend a meaningful story when the characters seem comedic.
Graphics/Presentation:
Okay, firstly, the menus are smooth and easy, and the graphics shown in the cut scenes are good. The layout of the menu was simple and natural, and I didn't find it difficult to grasp at all. We've all experienced a game where you might have to spend five minutes just trying to find a way to turn off the background music. I'm happy to report that this is not the case with Splinter Cell. The graphics in game, however, are far less appetising. They seem very muddy, with blurry lines and off colours. The character models are also neither detailed, or well animated and the voice-overs for their speech is simply appalling.
Gameplay:
The gameplay itself is not on par with it's competitors, to say the least. It suffers from horrible frame-rate issues and the motion of the characters seems mechanical and uncoordinated. The weapons are not varied at all- you'll spend nearly all of your time with a suppressed and unamed pistol- presumably a Beretta M9. It fires slowly and seems equally mechanical and quite slow, in this case. There are no empty round casings coming from the weapon and the slide seemed solitary. The third person view was descent. I found it good enough, anyway.
Controls:
The controls are the standard Gameloft FPS controls, and they seem a little out of place on this TPS game. I found I kept bumping into the wrong thing during gameplay, sometime resulting in an accidental discharge of my weapon! All in all, they get the job done with a few downsides, but there are better out there, and there could be worse.
Replay Value:
The game is very short, with 11 levels and barely any replay value. There is no method of scoring, so it's either make it through or not to measure your skill and playing the same old, dated game again just seems unnecessary and dumb. There is no other mode to have fun in either- that means no online or Bluetooth multiplayer. Surely it wouldn't have hurt to at least include a multiplayer element.
Finally, I would not recommend wasting your iTunes credit on this game. It has bad graphics, a short story mode and zero replay value. It would have been fine for free, or even $1.19, but for five dollars, what do you end up getting?
Price: $4.99 (in Ausralian iTunes store)
Value: 3/10
Overall: 5/10
Let's start by saying, I had high hopes for this game. It looked cool, and the free trial pounded it home. But I have to say, it was a bit of a let down. I've played Tom Clancy games before, and enjoyed them, but this one just seems to be a bad copy of a good thing.
Story:
First things first, let's attempt to get this over with. This is an unusual response, but despite having finished the game, I haven't bothered to work out the story. That's right, I simply couldn't be stuffed trying to understand it. Th rubbish voice-overs and downright stupid enemies left me laughing, and it is difficult to comprehend a meaningful story when the characters seem comedic.
Graphics/Presentation:
Okay, firstly, the menus are smooth and easy, and the graphics shown in the cut scenes are good. The layout of the menu was simple and natural, and I didn't find it difficult to grasp at all. We've all experienced a game where you might have to spend five minutes just trying to find a way to turn off the background music. I'm happy to report that this is not the case with Splinter Cell. The graphics in game, however, are far less appetising. They seem very muddy, with blurry lines and off colours. The character models are also neither detailed, or well animated and the voice-overs for their speech is simply appalling.
Gameplay:
The gameplay itself is not on par with it's competitors, to say the least. It suffers from horrible frame-rate issues and the motion of the characters seems mechanical and uncoordinated. The weapons are not varied at all- you'll spend nearly all of your time with a suppressed and unamed pistol- presumably a Beretta M9. It fires slowly and seems equally mechanical and quite slow, in this case. There are no empty round casings coming from the weapon and the slide seemed solitary. The third person view was descent. I found it good enough, anyway.
Controls:
The controls are the standard Gameloft FPS controls, and they seem a little out of place on this TPS game. I found I kept bumping into the wrong thing during gameplay, sometime resulting in an accidental discharge of my weapon! All in all, they get the job done with a few downsides, but there are better out there, and there could be worse.
Replay Value:
The game is very short, with 11 levels and barely any replay value. There is no method of scoring, so it's either make it through or not to measure your skill and playing the same old, dated game again just seems unnecessary and dumb. There is no other mode to have fun in either- that means no online or Bluetooth multiplayer. Surely it wouldn't have hurt to at least include a multiplayer element.
Finally, I would not recommend wasting your iTunes credit on this game. It has bad graphics, a short story mode and zero replay value. It would have been fine for free, or even $1.19, but for five dollars, what do you end up getting?
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